#Revelation;#Nollywood;#Houdini;#filmmaking;#indiefilmmmaker; #UnrealEngine
As an Engineer, I spent quite a lot of my undergraduate training learning Applied Mathematics, Physics, and Engineering Drawing. From co-ordinate systems to vectors and scalars, dot and cross products, Boolean algebra, logic, integrated systems and process flows. Even as a Petroleum Engineer I learned about modelling and simulating the dynamics of flow in porous media. Little did I know that they would be extremely useful and transferrable skills for a career switch to Technical Art in the VFX industry.
A year ago I started my journey in the VFX industry, to learn as much as possible to power my startup, Paitan Media, a Nollywood movie production company leveraging computer generated images, game engine technology and AI to tell stories that inspire.
This week at Paitan Media, after some research into SideFX Houdini, we took on the challenge to model a Squid with the support of a tutorial "Howdini" by Tim van Helsdingen on Youtube ( Thanks so much for sharing Tim) . The best way to learn is through practice. It helps to see gaps in your learning process, provides learning through problem solving and really embeds the learning in your mind. I really enjoyed applying my knowledge of physics and applied mathematics to procedurally model a squid in Houdini and drive motion using different types of noise.
In the week ahead I plan to apply shaders to the model and Render in Unreal Engine 5. You'll get to see that in my next post.
At Paitan Media we intend to leverage SideFX's Houdini to power our VFX pipeline. We are learning through our practice projects and intend to deploy this in our short film "Revelation".
By sharing our process and learnings this week we hope to spark interest in Technical Art amongst people with STEM backgrounds and also to help them see their transferrable skills for a career in Technical Art.
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